Hot Keys
| Table of contents |
Face Robot Default Key Map
Working in Face Robot [edit] (http://softimage.wiki.softimage.com/index.php?title=Template:Facial_Animation_TOC&action=edit)
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| Space bar | Toggles object selection |
|---|---|
| Ctrl+Shift+A | Deselects all objects |
| T and drag | Select points |
| Y and drag | Select polygons |
| U | Raycast select polygons |
| H | Hides selected objects |
| 8 | Opens explorer |
| G | Toggles grid display |
| F | Frames selected object |
| A | Frames all objects |
| O | Orbit camera tool |
| P | Dolly camera tool |
| S | Navigation tool - pans, dollies, and orbits camera |
| Z | Zoom and pan tool |
| X | Scale (resize) tool |
| C | Rotation (orient) tool |
| V | Translation (move) tool |
| M | Tweak tool (move points, edges, and polygons) |
| W | Weight paint tool |
| Ctrl+W | Paint options |
| F2 | Toggles display of floating Act panel |
| Ctrl+Shift+R | Resets all transform values (to neutral pose) |
| K | Sets a keyframe |
| 0 (zero) | Opens floating animation (fcurve) editor |
| Alt+0 (zero) | Opens floating animation mixer |
Working in Face Robot in Maya Mode
If you regularly work with Maya, you'll find it easy to work in Face Robot in Face Robot QWERTY mode. This mode sets up the keyboard shortcuts to reflect the most frequently used ones in Maya. For example, you can use the same keys in Face Robot for navigating, changing views, selecting objects, and transforming objects as you would in Maya.
- To work in Face Robot QWERTY mode, choose File > Interaction Model > Face Robot QWERTY from the main menu bar.
- To check the key mappings, choose File > Keyboard Mapping. In the Keyboard Mapping dialog box, select Face Robot QWERTY Key Map, select XSI from the Group list, then click on the keys to see how they're mapped.
General Tips
- To speed up interaction, press F2 to open a floating Act panel and select Toggle Face. You can quickly scrub to the frame of the reference video that you want to work on and the click Toggle Face again.
- Middle-clicking on any menu performs the last command you chose from that menu. Addictive!
- You can find and select objects and their properties in the explorer, which displays the contents of your scene in a hierarchical structure called a tree. This is similar to the outliner in Maya. Press 8 to open a floating explorer, or open it as a view in a viewport.
Modeling Tips and Tools
- If things seems to be getting sluggish as you model shape fixes, click the Freeze button on the main command panel. This collapses the stack and the history of all of your tweaks, but speeds things up considerably.
- Symmetry is on by default and can save lots of time when doing shape fixes. To turn it off, click the Sym button on the main command panel.
Proportional Modeling (modeling with falloff)
When you manipulate points, edges, and polygons, you can use proportional modeling. Proportional modeling is the equivalent of soft selection, magnet, or modeling with falloff. WIth proportional modeling, neighboring components of the selected ones you're modeling are affected with a falloff that depends on distance.
To activate proportional modeling, press m to activate the Tweak tool, then right-click and select Prop, or click the Prop button on the main command panel.
Right-click the Prop button to set options for the tool. The Consider Neighbourhood option is especially helpful when modeling around the lips.
Use your mouse wheel or press r and drag to set the radius.
Sliding Points, Edges, and Polygons
You can slide components with the Tweak tool. This helps to preserve the contours of objects as you tweak them.
- Sliding an edge moves its endpoints along the adjacent edges by an equal percentage.
- Sliding a point or a polygon clamps the associated points to the nearest location on the surface of the mesh, as if they had been shrinkwrapped to the original untweaked object.
To activate or deactivate sliding, press m to activate the Tweak tool, then press j or right-click and choose Slide Components.


