Vertex Map Export
Description:
To ease the process of exporting vertex-based data like weight maps or vertex colors, you can use this simple Self-Install Plug-in: RenderVertexMap (http://facerobot.wiki.avid.com/images/0/0e/RenderVertexMap.zip)
The plug-in lets you choose from the list of weight maps and vertex colors of a specific 3D object to render with RenderMap. The data is exported as a picture, and is projected with the available UVs on the 3D object. The output format is 16-bit RGB tiff by default (RenderMap doesn't support a grayscale/luminance only channel).
For Face Robot, the plug-in filters the commonly used weight maps (StressMap, RegionMap, Wrinkle_Map, Tendon_Map, and Puff_Map) so that you don't have to browse through a huge list. Also, the plug-in supports sequence rendering, allowing you to export vertex maps that are modulated over time.
To Install:
1. Download the plug-in here: RenderVertexMap (http://facerobot.wiki.avid.com/images/0/0e/RenderVertexMap.zip)
2. Unzip the file in a folder.
3. Add the new folder "RenderVertexMap" to your workgroup.
To Use:
RenderVertexMapPPG();
- This command opens a PPG (property page) that lists all the available options for the selected 3D object.
- The Render button triggers the next command.
RenderVertexMap(InputObject, VertexMap, UV, OutputPath, PicSize, StartFrame, EndFrame);
- This command lets you easily script the process without using the PPG.
- OutputPath lets you specify the file extension, and the script will try to match the format to the RenderMap file format options.
- PicSize is the size in pixels of the output picture, the plug-in render square picture.
Additional Notes:
This plug-in helps you export vertex maps to other 3D applications by using available features in XSI and Face Robot. Its purpose is to ease the process and configuration, but there is no intention of it being a feature by itself. It also has the limitation of the tools it uses.
You can easily adapt this plug-in for your specific needs, as it's a very simple JavaScript plug-in.

